Launch problems in Wrath of the Lich King

EveryoneknowsbynowthatBlizzardhassplittheentryareaintotwodifferentareas(withfourtotalNorthrendentrypoints,oneforeachfaction),andofcoursethere'salsoDeathKnightstoroll,sohopefullythelagproblemishelped(hardtobelieveitcouldactuallybesolved).ButRelmsteinhasotherideasinmind:thedynamicspawnsystem(mobswillspawnfasterthemorepeopletherearearoundkillingthem)causessomecrazyrepopslasttime,andhopefullythat'sbeenevenedoutabit.He'salsoworriedaboutthe"levelingtruce"onPvPservers-duringthelastexpansion,everyonewasmoreinterestedinexploringthanfightingforthefirstfewlevels,butifyoumissedthatad-hoc"truce,"youhadnewlevel70sbeatingyoudownasyouweretryingtoexploretheworld.HopefullytheLakeWintergraspPvPzonewillkeepPvPersbusywithoutgriefingallofthepeopletryingtoseeNorthrendforthefirsttime.

Andlateron,theKarazhanbumpisaworryaswell-lotsofguilds,earlyoninBC,werecrushedbyKarazhan's10-manlimitandthegearchecksinthere.Will10-manNaxxalsocauseatonofguildbreakups,orwillthe10/25mansplithelpguildsplaywhattheywanttoplay?We'llhavetoseehowitallworksout-thisisonlythesecondtimeBlizzardhasreleasedthisamountofcontentintothegame,sowhilethey'resuretohaveevenedoutsomeproblems,youhavetothinkthattherewillstillbeafewbumpsintheroad.OurgoodfriendRelmstein(whoIwasabletofinallymeetinpersonatBlizzConthisyear)isbacktobloggingaboutWorldofWarcraft,eventhoughhewasonaWARtripforawhilethere.Butwe'regladtohavehimback-yesterday,hepostedabouthowWrathmighttackleallthelaunchissueswesawwiththeBurningCrusade.