New Warlock in the patch 3.0.2

Felguard: Health increased by 10%.

Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.

Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.

Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.

Howl of Terror now costs 15% of base mana.

Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.

Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.

Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.

Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.

Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.

Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.

Mana Feed: Tooltip updated to be more consistent with other similar effects.

Master Demonologist (Demonology) - Most effects have been altered.

Master Demonologist 鈥?Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.

Master Demonologist 鈥?Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.


Aftermath (Destruction) - Now a 2-point talent, down from 5.

All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.

Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.

Bane now reduces the cast time of your Haunt spell.

Blood Pact now works raid-wide (not just in party).

Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.

Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies' stealth detection while channeled.

Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).

Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.

Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.

Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.

Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.

Doomguard: Health increased 20%, mana increased 24%.

Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.

Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.