Twisted both physically and mentally, the forces of Warhammer Online: Age of Reckoning's Chaos are nothing more than a shell of a human from ages ago. Now gifted in the art of war, they serve their dark purpose by trying to eliminate the Empire from the face of the planet. The Chaos Marauder is a brutally efficient killing machine who uses mutations to increase their lethality. We've got a complete list of every mastery ability this dangerous class can get and which paths you can follow just inside..
Marauder Masteries
Action Points = AP
Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.
Marauder Guide | Marauder Abilities
Path of Savagery NAME POINTS COST RANGE CAST TIME COOLDOWN DESCRIPTION Scything Talons
Career Tactic 3
0
N/A Passive 0 Gift of Savagery further increases your Weapon Skill and Initiative by 24
Wave of Mutilation
Ability
5 30 AP N/A Instant 20s A wave of horror spreads forth from you dealing 210 damage over 21 seconds to all enemies within 30 feet and reducing their Weapon Skill by 18 and initiative by 12 Exhaustive Strikes
Career Tactic 7 0 N/A Passive 0 Any time you critically hit an enemy while Mutated they will lose 40 Action Points Cutting Claw
Ability 9 35 AP 5 ft 0 10s
Undefendable claw attack that deals 55 damage and reduces target armor by 75% for 10 seconds
Deadly Clutch
Career Tactic 11 0 N/A Passive 0s Tainted Claw will now reduce all healing used on the victim by 75%
Draining Swipe
Ability
13 30 AP 5ft 0 20s
You quickly rake your target twice, dealing 27 damage each hit. The victim will regain Action Points 50% more slowly for 10 seconds
Lashing Power
Morale
Rank 4
15 Rank 4 Morale N/A Instant 60s For 20 seconds, each time you are hit, there is a 33% chance that the same amount of damage will be done to an enemy within 30 feet and you will be healed for that amount. Path of Brutality NAME POINTS COST RANGE CAST TIME COOLDOWN DESCRIPTION Corrupted Edge
Career Tactic 3
0
N/A Passive 0 Gift of Brutality further increases your Strength and Initiative by 24
Guillotine
Ability
5 35 AP 5 ft 0 10s Requires target to be below 50% health. A powerful blow inflicting 100 damage to a weakened target Growing Instability
Career Tactic 7 0 N/A Passive 0 The power of Chaos begins to take control of your body as you become wounded causing all your critical hits to deal additional bonus damage. This effect will become more potent as your health slips away ranging from a 20% increase when you have 90% hitpoints up to 180% increase when you have 10% hitpoints remaining Mutated Aggressor
Ability 9 40 AP N/A 0 0 Chaotic energy surges through you increasing all damage you inflict by 25% for 10 seconds
Unstable Convulsions
Tactic
11 0 N/A Passive 0s Convulsive Slashing now gains a 50% chance to remove an Enchantment from the victim each time that it hits them. Each time an Enchantment is successfully removed they will suffer 18 damage. Wave of Terror
Ability 13 30 AP N/A Instant 10s
Wildly lashes out at all targets directly in front of you dealing 64 damage and removing 150 Morale points from your victims
Forked Aggression
Morale
15 Rank 4 Morale N/A Instant 60s For 20 seconds, all damage dealt to you is mirrored back to the attacker with a 50% bonus Path of Monstrosity NAME POINTS COST RANGE CAST TIME COOLDOWN DESCRIPTION Hulking Brute
Career Tactic 3
0
N/A Passive 0 Gift of Monstrosity further increases your Toughness by 24 Concussive Jolt
Ability 5 25 AP N/A Instant 20s A great wave of concussive force knocks down all targets 30 feet in front of you inflicting 27 damage
Insane Whispers
Tactic
7 0 N/A Passive 0 Mouth of Tzeentch will now disorient your enemies for 5 seconds, causing all of their abilties to take an additional 1 second to build up
Thunderous Blow
Ability
9 30 AP 5ft Instant 5s
A blow to the head which disorients the target, inflicting 55 damage and increasing build times by 1 second for 5 seconds
Crushing Blows
Tactic
11 0 N/A Passive 0s While you are using the Gift of Monstrosity, all of your hits have a 25% chance to remove 225 points of Morale from the enemy Wrecking Ball
Ability 13 25AP/Sec 2s Instant 13s
Spinning in a circle with club arm extended, aimlessly inflicting 22 damage every half second to all targetes within 20 feet for up to 3 seconds. This effect will end if you break your concentration or run out of Action Points
Energy Ripple
Morale
15 Rank 4 Morale N/A Instant 60s A large burst of power courses through you dealing 292 damage to all targets within 30 feet knocking back all targets around you and stunning them for 7 seconds